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Job Description
- Req#: 427503000003908286
- Create the animation controls and deformations.
- Monitor the effectiveness and efficiency of rigs.
- Troubleshoot creature pipeline issues.
- Take direction from the team/show leads and actively participate in development efforts to bring new ideas to the table.
- Actively participate in dailies/meetings; providing input and recommendations necessary to achieve the goal of the project.
- Remain accountable for meeting project deadlines and assignment targets, as instructed.
- 2+ years production experience rigging in Maya.
- Strong portfolio showing examples of character anatomy as it pertains to animation.
- Thorough understanding of surface deformation and procedural rigging solutions.
- Proficiency with MEL, PyMel, and Python in Maya.
- Experience with MotionBuilder.
- Experience with creating real-time rigs for UnrealEngine is a plus.
- Experience with modular rigging toolkits such as mGear is a plus.
- Experience with Houdini desired.
- Familiarity with Linux is a plus.
- Excellent problem solving skills.
- Animation, modeling, simulation, or other complimentary production experience.
Rigging Artist is responsible for rigging and enveloping hero and background creatures, vehicles, and props in Maya.
Requirements
- Create the animation controls and deformations.
About the company
Connecting great talent with great opportunities in Animation, Video Gaming, VFX and Digital Technology industries
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