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Job Description
- Req#: d4359b20-47ab-4773-b61c-522da043aa03
- Create 3D models of hard surfaces, organic shapes, environments, or other elements required for the project. This involves using software like Blender, Maya, 3ds Max, or ZBrush to sculpt and shape the models.
- Apply textures to 3D models to give them realistic surfaces and details. Texturing involves creating or sourcing texture maps for different properties such as color, roughness, metallicness, and normal maps to add surface detail.
- Unwrap 3D models to create UV maps, which are 2D representations of the surface of the 3D model. This process allows textures to be accurately applied to the model.
- Create shaders and materials for 3D models to control how they react to light and interact with the environment. This involves adjusting parameters such as reflectivity, transparency, and specular highlights.
- Demonstrate a solid grasp of design principles, encompassing both real-world and fictional concepts.
- Operate within the constraints of engine and console budgets.
- Maintain fidelity to the game's aesthetic under the guidance of team feedback.
- Collaborate effectively with other departments, including design, programming, and animation.
- Shipped 1+ AA/AAA game on Console or PC in the last 3 years
- Portfolio links are mandatory.
- Proficiency in modeling, texturing, and optimizing assets within a next-gen pipeline.
- Mastery of software tools such as Maya, Max, Substance, Zbrush, Photoshop, and their equivalents.
- Prior experience contributing to large-scale, 3D titles for PC or console platforms is required.
- Deep comprehension of asset pipelines and agile development environments.
- Familiarity with next-gen game engines like Unreal, Unity, etc.
- Utilization of clean topology modeling techniques with meticulous attention to detail.
- Strong grounding in art fundamentals encompassing composition, design, lighting, etc.
- Eagerness and ability to thrive in a self-directed, fast-paced work setting.
- Openness to receiving feedback and refining work while upholding a fresh perspective.
- Capability to work within established artistic styles.
- Strong organizational and time management skills.
- Experience in collaborating within a distributed or remote team setting.
- A thirst for learning, personal growth, and a penchant for a positive work environment, coupled with a genuine passion for gaming.
Company Overview:
Ex Populus is an ambitious game development studio, spearheaded by industry veterans from renowned companies such as Pixar, Ubisoft, Activision, Blizzard, and more. With a remarkable team, the company is currently in the process of developing two highly anticipated games, Final Form and LAMOverse. The company is focused on high-end indie games for PC and console.
Location:
Remote, Work From Home
Ex Populus has a fully remote staff that enjoys 2-3 meetups per year, with a regimented meeting schedule leveraging google meets.
Status:
Full-time, Permanent
Ex Popopulus is in search of a skilled 3D Artist to enrich our art team. We're looking for a candidate who embodies creativity, self-motivation, and possesses a deep understanding of game development processes. All applicants must provide portfolios with wireframe models alongside textures and detailed breakdown descriptions.
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What You'll Do
What You’ll Need:
\nAbout the company
Our vision is to bring joy to people around the globe with the world's most compelling games and entertainment at the highest level possible.