Climax Studios

Technical Designer - Monsters


PayCompetitive
LocationLiverpool/England
Employment typeFull-Time

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  • Job Description

      Req#: 6B3B58576B

      Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of the beautiful Albert Docks, in Liverpool overlooking the harbour.

      You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.

      We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.


      • Shipped at least one console title in a Technical Design, AI Design, or related role.

      • Strong proficiency in Unreal Engine 5 Blueprint scripting.

      • Experience building Behaviour Trees, Blackboards, and AI state management logic.

      • Strong understanding of FPS combat pacing, enemy threat readability, and encounter balance.

      • Familiarity with animation integration: montages, sync markers, notifies, and state machines.

      • Passion for enemies that evolve player challenge and enrich the combat loop.

      Responsibilities

      • Own technical implementation of enemy behaviours from prototype through to production.

      • Build and maintain modular systems using Behaviour Trees, Blackboards, and Blueprint logic.

      • Sync attack timing, hit reactions, and executions with animation teams.

      • Maintain clean documentation and asset structures for all enemy systems.

      • Excellent holiday package
      • Regular social events
      • Fresh fruit and snacks
      • A friendly, focused, ambitious and relaxed working environment
      • Great dockside location, a short walk from the rail station, bars, restaurants, coffee shops
      • Ongoing training and development, with career progression
      • Group Private Medical Insurance provided by BUPA
      • Group Life Insurance
      • Employee Assistance Programme
      • Private Dental Insurance
      • Group Income Protection
      • Company Pension Scheme
      • Cycle To Work Scheme
      • Eye-Care Vouchers

      Perks

      • Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
      • Bean to cup coffee machine in the studio.
      • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
      • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
      • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

      Role Information: EN

      Studio: Climax Studios

      Location: Europe, United Kingdom, Liverpool

      Area of Work: Game Development

      Service: Create

      Service Type: Design

      Employment Type: Permanent

      Working Pattern: Full Time, Onsite

      Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

      PERSONAL DATA PROTECTION POLICY

      Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

  • About the company

      Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game Sudeki and the 2007 and 2009 survival horror video games Silent Hill: Origins and Silent Hill: Shattered Memorie...

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