Climax Studios
Technical Designer - Monsters
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Job Description
- Req#: 6B3B58576B
- Shipped at least one console title in a Technical Design, AI Design, or related role.
- Strong proficiency in Unreal Engine 5 Blueprint scripting.
- Experience building Behaviour Trees, Blackboards, and AI state management logic.
- Strong understanding of FPS combat pacing, enemy threat readability, and encounter balance.
- Familiarity with animation integration: montages, sync markers, notifies, and state machines.
- Passion for enemies that evolve player challenge and enrich the combat loop.
- Own technical implementation of enemy behaviours from prototype through to production.
- Build and maintain modular systems using Behaviour Trees, Blackboards, and Blueprint logic.
- Sync attack timing, hit reactions, and executions with animation teams.
- Maintain clean documentation and asset structures for all enemy systems.
- Excellent holiday package
- Regular social events
- Fresh fruit and snacks
- A friendly, focused, ambitious and relaxed working environment
- Great dockside location, a short walk from the rail station, bars, restaurants, coffee shops
- Ongoing training and development, with career progression
- Group Private Medical Insurance provided by BUPA
- Group Life Insurance
- Employee Assistance Programme
- Private Dental Insurance
- Group Income Protection
- Company Pension Scheme
- Cycle To Work Scheme
- Eye-Care Vouchers
- Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
- Bean to cup coffee machine in the studio.
- Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of the beautiful Albert Docks, in Liverpool overlooking the harbour.
You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.
We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.
Responsibilities
Perks
Role Information: EN
Studio: Climax Studios
Location: Europe, United Kingdom, Liverpool
Area of Work: Game Development
Service: Create
Service Type: Design
Employment Type: Permanent
Working Pattern: Full Time, Onsite
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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About the company
Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game Sudeki and the 2007 and 2009 survival horror video games Silent Hill: Origins and Silent Hill: Shattered Memorie...
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