University of Toronto

2025 Summer Sessional Lecturer Positions


This job is now closed

PayCompetitive
LocationMississauga/Ontario
Employment typeFull-Time
  • Job Description

      Req#: 39947

      Institute of Communication, Culture, Information and Technology

      University of Toronto Mississauga

      2025 Summer Sessional Lecturer Positions

      Posted in accordance with the CUPE3902 Unit 3 Collective Agreement

      Posting Date: March 7, 2025 Closing Date: March 28, 2025

      The following Sessional Lecturer positions are available for 2025 Summer Session. For course descriptions, schedule of classes, tutorial/practical sections, see the University of Toronto, Timetable Builder at: https://ttb.utoronto.ca/ . Faculty/Division: University of Toronto Mississauga. Summer 2025 Sessions (F&S). Department/Subject Area: Communication, Culture, Information & Technology.

      Appointment dates are May to June (‘F’-1st term) and July to August (‘S’-2nd term).

      The ICCIT invites applications from qualified candidates who are not current University of Toronto students.

      Duties

      All normal duties related to the design, administration, and teaching of a university credit course, including preparation and delivery of course content; supervision of teaching assistants assigned to the course, if applicable; development, administration and marking of assignments, tests and exams; calculations and submission of grades to university officials; holding regular office hours, and maintaining reasonable availability for student contact. Candidates are required to travel to UTM to carry out duties, unless indicated as Online Synchronous delivery mode.

      How to Apply:

      A separate application package is required for each course. The package for each course must include a single file in PDF format, containing the following:

      1. Completed CUPE 3902 Unit 3 application: https://www.utm.utoronto.ca/iccit/media/537/download?inline

      2. Cover Letter,

      3. Curriculum Vitae.

      Please submit your application package to: ICCIT Director at: ccitjobs@utoronto.ca .

      Salary:

      Sessional Lecturer I: $9,457.90 inclusive of 4% vacation pay (0.5 FCE)

      Sessional Lecturer I Long Term: $9,930.79 inclusive of 6% vacation pay (0.5 FCE)

      Sessional Lecturer II: $10,121.76 inclusive of 6% vacation pay (0.5 FCE)

      Sessional Lecturer II Long Term: $10,326.62 inclusive of 6% vacation pay (0.5 FCE)

      Sessional Lecturer III: $10,362.76 inclusive of 6% vacation pay (0.5 FCE)

      Sessional Lecturer III Long Term: $10,570.01 inclusive of 6% vacation pay (0.5 FCE)

      Please note that should rates stipulated in the collective agreement vary from rates stated in this posting, the rates stated in the collective agreement shall prevail.

      Notices and job ads for vacant positions are located on:

      ICCIT Work with Us Website at: https://www.utm.utoronto.ca/iccit/work-us#Sessional Lecturers positions

      University of Toronto – CUPE3902 Unit 3 Opportunities: https://jobs.utoronto.ca/job/Mississauga-ICCIT-Sessional-Lecturer-Summer-2024-ON/578558317/

      -------------------------------------

      CCT250H5S Foundations of Digital Design and Production

      Advances in technology have provided users ready access to empowering technologies enabling creative and enterprise digital production. This course provides hands-on skills on critical design and production suites and platforms used across industries and disciplines, centred on the development of industry-standard creative design.

      July 1 – August 31, 2025 (actual work may extend into September 2025)

      LEC0101 - Mondays and Wednesdays 11am-1pm (day/time subject to change)

      LEC0102 – Mondays and Wednesdays 1pm-3pm (day/time subject to change)

      Anticipated Enrolment: 40/section

      Estimated Total TA Support: 110 hours

      Qualifications: Demonstrated excellence in teaching. Must have completed a graduate degree specific to the subject matter, preferably a PhD. Experience in teaching a similar topic at the undergraduate level is required. Record of research that reflects the subject matter. Experience and ability to supervise teaching assistants also required. Experience with graphic design software including Adobe Photoshop and Adobe illustrator or other industry-standard equivalents.

      CCT260H5S Web Development and Design l

      This course will explore foundational techniques of web development and design in the context of human-centred technologies, and design of experiences, interfaces and interactions. Topics include development of semantic web properties using contemporary programming techniques; standards-based design of responsive accessible systems; and production of rich media for online displays.

      July 1 to August 31, 2025 (actual work may extend into September 2025)

      PRA0101 Tuesdays and Thursdays 3pm-6pm (day/time subject to change)

      Anticipated Enrolment: 50

      Estimated TA support: 80 hours

      Qualifications: Ph.D. in a relevant discipline and or professional working experience with front-end web interface development and design using current standards and techniques with HTML, CSS, JavaScript: coding and frameworks. Understanding Accessibility Standards including WCAG and AODA implementations and literature, inclusive design and responsive development. Strong command of interface design software and/or prototyping software such as Adobe CC/XD, Figma, or Sketch Working/teaching knowledge of front-end deployments as related to Content Management Systems and open frameworks. Understanding of open development frameworks, prototyping and wireframing technologies. Proven knowledge of data driven system and application development an asset. Strong familiarity with database servers, application server and web server technologies/implementations an asset. Demonstrated excellence teaching this course or similar production, development and design courses at the undergraduate level required.

      CCT270H5S Principles in Game Design

      This course will address the principles and methodologies behind the rules and play of games. It will foster a solid understanding of how games function to create experiences, including rule design, play mechanics, game balancing and the integration of visual, tactile, audio, and textual components into games.

      July 1 to August 31, 2025 (actual work may extend into September 2025)

      LEC0101 Tuesdays and Thursdays 9am-12noon (day/time subject to change)

      Anticipated Enrolment: 40

      Estimated TA support: 38 hours

      Qualifications: Ph.D. in a relevant discipline and or strong understanding of the development and production of games, including familiarity with all the aspects of the game development pipeline, from conceptualization and visualization to implementation. Experience with gam engines, such as Unity or Unreal, preferred. Demonstrated excellence teaching this course or similar design courses at the undergraduate level required.

      CCT285H5S Immersive Environment Design

      Students will develop skills in the areas of bitmap/vector graphics, audio/visual production and editing, 2D/3D modeling and animation, and video game design. Students will produce immersive environments while addressing and engaging issues of remix culture and intellectual property.

      July 1 to August 31, 2025 (actual work may extend into September 2025)

      LEC0101 Mondays and Wednesdays 9am-11am (day/time subject to change)

      Anticipated Enrolment: 40

      Estimated TA support: 60 hours

      Qualifications: Ph.D. in a relevant discipline and or demonstrated excellence teaching this course or similar production courses at the undergraduate level required. Experience teaching courses with a particular emphasis on 3D modeling, world building, level design and/or game design. Experience with production software including Adobe Audition; Adobe Premiere Pro; Autodesk Maya; Unity Game Engine, or other industry-standard equivalents. Familiarity with stereoscopic 360VR production systems, techniques and workflows would be an asset.

      CCT305H5F Design and Implementation of Multimedia Documents

      The principles and techniques of user-centered, functional design are introduced and applied to the analysis of software interfaces and the creation of multimedia documents. The roles of shared metaphors and mental models in clear, concise and usable designs are emphasized. Students will produce multimedia documents, which make effective use of text, colour, user input, audio, still, and time-based images.

      May 1 to June 30, 2025 (actual work may extend into July 2025)

      LEC0101 Mondays and Wednesdays 9am-11am (day/time subject to change)

      Anticipated Enrolment: 35

      Estimated TA support: 60 hours

      Qualifications: Ph.D. in a relevant discipline and or demonstrated excellence teaching this course or similar courses at the undergraduate level required. Experience with graphic design software including Adobe Photoshop and Adobe Illustrator or other industry-standard equivalents. Experience teaching courses with a particular emphasis on 3D modeling, worldbuilding, level design and/or game design would be an asset. Experience with production software including Adobe Photoshop, Adobe Audition, Adobe Premiere Pro; Autodesk Maya; Unity Game Engine; or other industry-standard equivalents.

      CCT311H5F Game Design and Theory

      This course provides an introduction to games studies. It reviews the history of games, from board and card games through to the latest digital games. It enables students to understand the medium of games through various lenses such as critical theory and ethnography. Students are introduced to the concepts of game narrative, the influence of technology in digital games, and the emergence of game paradigms such as casual games, serious games, game ‘modding’, and subversive play.

      May 1 to June 30, 2025 (actual work may extend into July 2025)

      LEC0101 Tuesdays and Thursdays 1pm-4pm (day/time subject to change)

      Anticipated Enrolment: 90

      Estimated Total TA support: 88 hours

      Qualifications: Ph.D. in a relevant discipline and or demonstrated excellence teaching this course or similar courses at the undergraduate or graduate level required.

      CCT334H5F History and Theory of Game Production

      This course will examine the principles, theory and practice behind the production of games. By examining the history and contributions of early founders such as Atari and Activision, all the way to present-day leaders such as Electronic Arts and Sony, students will gain an understanding of how the global video game industry operates. The lectures and practical work will foster an approach to the understanding of game production issues including technology, law, marketplace and audience demand.

      May 1 to June 30, 2025 (actual work may extend into July 2025)

      LEC0101 Mondays and Wednesdays 10am-1pm (day/time subject to change)

      Anticipated Enrolment: 35

      Estimated TA support: 0

      Qualifications: A successful candidate should have a strong understanding of game production and its history, and be capable of contextualizing this within a critical framework such as cultural studies or political economy. Candidates should have a Master's degree, PhD, or PhD in progress in Media Studies, Design, Communications, or a related field.

      CCT380H5F Human-Computer Interaction and Communication

      The emphasis in this course will be on theoretical, methodological, and empirical issues in the study of Human-Computer Interaction. Intelligent interface designs, usability assessment, user modeling and the accessibility of the technology for the disabled are among the topics to be examined. Related behavioral investigations concerning the ease and efficiency of users' interactions with computerized environments will also be discussed.

      May 1, to June 30, 2025 (actual work may extend into July 2025)

      PRA0101 Tuesdays and Thursdays 9am-12noon (day/time subject to change)

      Anticipated Enrolment: 40

      Estimated TA support: 60 hours

      Qualifications: Ph.D. in a relevant discipline and or demonstrated excellence teaching this course or similar courses at the undergraduate level required. Knowledge of fundamental concepts of human-computer interaction, practical experience or theoretical of designing/building interactive interfaces, knowledge of usability evaluation methods.

      CCT460H5F Advanced Web Design

      This course builds on the front-end web development skills acquired in the Web Development and Design I & II courses by adding a server-side programming and database design component. Students will learn the theoretical and practical aspects of implementing data-driven applications, leveraging query languages, APIs and Content Management Systems for enterprise systems. Further topics include integration of analytics and search strategies in CMS systems.

      May 1 to June 30, 2025 (actual work may extend into July 2025)

      PRA0101 Tuesdays and Thursdays 2pm-5pm (day/time subject to change)

      Anticipated Enrolment: 30

      Estimated TA support: 55 hours

      Qualifications: Ph.D. in a relevant discipline and or demonstrated excellence teaching this course or similar law courses at the undergraduate or graduate level required.

      Closing Date: 03/28/2025, 11:59PM EDT
      **

      This job is posted in accordance with the CUPE 3902 Unit 3 Collective Agreement.

      It is understood that some announcements of vacancies are tentative, pending final course determinations and enrolment. Should rates stipulated in the collective agreement vary from rates stated in this posting, the rates stated in the collective agreement shall prevail.

      Preference in hiring is given to qualified individuals advanced to the rank of Sessional Lecturer II or Sessional Lecturer III in accordance with Article 14:12 of the CUPE 3902 Unit 3 collective agreement.

      Please note: Undergraduate or graduate students and postdoctoral fellows of the University of Toronto are covered by the CUPE 3902 Unit 1 collective agreement rather than the Unit 3 collective agreement, and should not apply for positions posted under the Unit 3 collective agreement.

  • About the company

      The University of Toronto is a public research university in Toronto, Ontario, Canada, located on the grounds that surround Queen's Park.

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